Tag: Geography

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  • Geography

    h3. Local Features * [[Blood Iron Hills]] * [[Dusk Woods]] * [[Dwarf Home Inlet]] * [[Elven Highlands]] * [[Fell Forest]] * [[Great Lake]] * [[Horned Hills]] * [[Low Plains]] * [[Northern Woods]] * [[Orc Blade Hills]] * [[Silver Hills]] * [[ …

  • Orc Blade Hills

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222717/Hills_with_winding_river.jpg(A view of the Orc Blade Hills)! These wild hills are home to a number of orc tribes, which is how they get their name. If not for the rich iron …

  • Silver Hills

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222724/Rocky_hills.jpg(Rugged, rocky hills)! There are rich veins of silver throughout these hills, making them a highly prized resource for the [[Empire of the Dwarves]]. There are …

  • Dwarf Home Inlet

    At one end of this inlet lies [[Bretharkis]], the southern capital of the [[Empire of the Dwarves]], while at the other end lies the [[Sea of Wyrms]]. Dwarves have always lived in these southern lands and they feel a certain attachment the inlet from …

  • Elven Highlands

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222715/Old-Hill-House-View-1080x607.jpg(Abandoned manor house in the Elven Highlands, with a view of the distant Rugged Peaks)! This range of hills was where a large number of elves fled …

  • Elder Mountains

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222714/Green-Mountain-Wallpaper-1080x675.jpg(The mountain overlooking Crystal Water Lake within the Elder Mountains)! In the days of the [[Kingdom of the Dwarves]], these mountains were …

  • Fahrman's Forest

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222727/Fahrman_Forest.jpg(The mist shrouded woods)! This sprawling forest is named for the feared fahrman who live within its depths. The forest is a dangerous, untamed place. The forest …

  • Cities of the Empire

    h3. Major Cities * [[Bretharkis]], the Imperial capital. * [[Feneris]], the northern capital. ** _Locations of Interest, within Feneris:_ [[The Great Temple of Pelor]]. h3. Minor Cities Due to their large number, the following cities have been …

  • Bretharkis

    The southern capital of the [[Empire of the Dwarves]], situated in the [[Dwarf Home Inlet]]. Bretharkis, despite being a coastal port city, is decidedly traditional dwarf in architecture and feel. It has huge, imposing 40 foot thick walls with bulwarks …

  • Great Lake

    The Great Lake is an enormous fresh water lake, almost an inland sea, that supports the inner trade networks of the empire. It is surrounded by numerous settlements, including the northern capital of [[Feneris]]. Two of the more famous creatures to be …

  • Horned Hills

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222716/rugged-hills.jpg(A hill near Havris)! The Horned Hills are a border region, often at risk from raids from [[Horned Slave Taker | horned slave takers]] and goblins. The range of hills …

  • Low Plains

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222722/Low_Plains.jpg(A view of the Low Plains)! These plains stretch from the [[Dwarf Home Inlet]] in the south to the [[Squalid Marsh]], the [[Orc Blade Hills]] and the [[Dream Woods]] in …

  • Dream Woods

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222726/Dream_Woods.jpg(The overgrown and dangerous Dream Woods)! These woods are dark and mysterious. Densely packed trees are home to numerous species of spiders of immense size. The …

  • Traitor's Plain

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222723/Traitor_s_Plains.jpg(The view looking out over the plain)! It was while his army was camped on these plains (on some part of them, for his army wasn’t so large as to take up the …

  • Respite

    The original settlement of Respite was founded by refugee elves following the sacking of the [[Elven Magocracy]]. The original settlement was in a secluded valley and was a welcome place of safety from the ravages of [[Nophkeh the Demon Warlock]]. …

  • Skull Ogre Pass

    The Skull Ogre Pass is a wide pass that leads between the [[Frost Mountains]] and the [[Rugged Peaks]]. The pass gets its name from the vicious ogres, of the [[Skull Tribe]], who call the region home and who view humanoid creatures as a good source of …

  • Great Cat Plains

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222729/Great_Cat_Plain.jpg(A plains lion stalks across the Great Cat Plains)! These plains take their name from the large cats, the *plains lion*, who are fairly common here. The *striped …

  • Troll Hills

    These icy hills are home to savage trolls, who spend their time hunting and eating orcs, ogres and anyone tastier they can find. If not for the numerous [[Elven Magocracy]] era gem mines that can be found throughout this hill range, there would be no …

  • Northern Woods

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222712/Ancient-Burial-Caves-Forest-1080x607.jpg(Ruins from the Lands of the Warlords era within the Northern Woods)! The Northern Woods stretch from the [[Horned Hills]] in the south up to …

  • Trolskjor

    Trolskjor was built on the ruins of an [[Elven Magocracy]] era town. It has high, strong walls to defend against ogre raids and the citizenry all train in the use of spears and crossbows. [[:lord-elim-slatebeard | Count Elim Slatebeard]] is the local …

  • Trayal

    Trayal is named for the great event that earned the [[Traitor's Plain | Traitor's Plain]] its name: the betrayal and assassination of [[Nophkeh the Demon Warlock]]. Originally, during the time of [[Lands of the Warlords]], this city was a small town …

  • Squalid Marsh

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222731/Squalid_Marsh.jpg(A fog shrouded view of the Squalid Marsh)! The Squalid Marsh is a cold, dreary, dismal place. Several rivers feed into this marshland, keeping it perpetually sodden …

  • Frost Mountains

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222713/Grouse-Mountain-Nature-Landscape.jpg(A view of the tree covered Frost Mountains)! The Frost Mountains are named for their perpetually snow covered peaks (which are not a feature of …

  • Secret Valley

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222721/Secret_Valley.jpg(The Secret Valley)! --- _Return to [[Geography]]._

  • Whistling Mountains

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222725/Beautyful-River-Mountain-1080x810.jpg(A stream winding down out of the Whistling Mountains)! The Whistling Mountains lie beyond the [[Dusk Woods]], and are named for the eery …

  • Gnome Forest

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222728/Gnome_Forest.jpg(In the depths of the Gnome Forest)! The Gnome Forest stretches away to the south west of the [[Horned Hills]]. It is a wild, untamed, overgrown forest, with thick …

  • Grass Sea

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222730/Grass_Sea.jpg(The unending Grass Sea)! To the west of the [[Empire of the Dwarves]], beyond the [[Horned Hills]], lies the Grass Sea. For hundreds of miles these plains stretch all …

  • Northern Causeway

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/222733/Causeway1.jpg(The view along a section of the Northern Causeway)! --- _Return to [[Squalid Marsh]] or [[Roads of the Empire]]._ _Return to [[Geography]]._

  • Dusk Woods

    The Dusk Woods are old and overgrown, with very dense undergrowth covering the forest floor. Game trails are typically thin and often disappear; game is also scarce, possibly why the forest is so overgrown. Birds are common living in the canopy and …

  • Fell Forest

    The Fell Forest has earned a dire reputation over the years as countless adventurers have ventured inside and few have ever returned. There are rumours of ancient, untouched ruins from the days of the [[Elven Magocracy]] lying hidden within the trees. If …

  • Dark Skull Hills

    These hills are situated deep within the [[Forest of Ghosts]], but are well sheltered from the worst of the northern weather by the two spreading arms of the [[Frost Mountains]]. Numerous small streams flow through these hills, providing the local orcs …

  • Forest of Ghosts

    The Forest of Ghosts is a wild, untamed land filled with dense underbrush and ever watchful fauna. The Ghosts for which this forest is named are a clan of [[Gladewarden Gnome | gladewarden gnomes]], known as the Ghost Clan gnomes. These gnomes wear …

  • Rivers of the Empire

    Rivers in the [[Empire of the Dwarves]] are typically named after a prominent settlement that they travel through, or prominent settlements are named after rivers that they are built on the banks of. Rivers of Note within the Empire: * *Gormskir River …

  • Votharkis

    This is the *sea wyrm* oil capital of the world, or so the dwarves of Votharkis claim. For generations the sailors of Votharkis have made the city wealthy beyond measure by bringing in the mighty, yet exceedingly dangerous, *sea wyrms* and harvesting …

  • Lanarell

    Lanarell is the centre of the wool trade in the northern Empire. A great trade market is held once a year in the low fields surrounding the city; farmers and merchants come to buy and sell wool and livestock, while others come to trade a variety of goods …

  • Lymtharkis

    Lymtharkis rests on the shores of the *Lake of Harmony*, which forms as the majestic *Crystal Falls* come cascading down out of the [[Whistling Mountains]]. For centuries, this idyllic city has prospered from horse trading, with the [[Horse-Men | horse- …

  • Nornskar

    Nornskar was a small fishing village until about 40 years ago, which all changed when Edris Mallin discovered that *rock seals* were as good a source of oil as the dangerous *sea wyrms*. With *rock seals* being very populous around Nornskar, Mallin soon …

  • Southern Horse Plain

    These plains, beyond the southern borders of the [[Empire of the Dwarves]], are home to large herds of both tame and wild horses. The tame herds are tended to the [[Horse-men | horse-men]], a bizarre people who are half horse themselves. These plains …

  • Chadras

    The city of Chadras has grown up around the small independent trade village that hosted the [[Council of Chadras]]. Since those days, the town (and then city) has become known as a centre of learning and now boasts the two largest colleges in the [[Empire …

  • Harrowing Pass

    This small, winding pass is one of the easiest ways to travel through, or over, the [[Elder Mountains]]. At one end lies the [[Blood Iron Hills]], while at the other end you enter the infamous [[Slaughter Hills]]! Originally known as _Fazoun's Pass_, …

  • Slaughter Hills

    These rough, ore rich hills lie on the far side, or the fahrman side, of the [[Elder Mountains]] and lead down into [[Fahrman's Forest]]. In composition they appear to be very similar to the [[Blood Iron Hills]], which is what drew dwarven explorers to …

  • Havris

    Havris, the City of Colours, so called for the large number of dyes and dyers that call this city home. Gatherers and traders come out of the [[Horned Hills]] and the [[Gnome Forest]] with the rare and colourful plants that are made into the dyes that …

  • Sea of Wyrms

    The Sea of Wyrms is a wild and treacherous ocean that has claimed the lives of dwarven and human sailors beyond count. For almost half the year, this sea is beset by dangerous storms that can drive even the most careful of captains onto reefs, or capsize …

  • Blood Iron Hills

    These hills are rich with iron ore, stained red with the blood shed by fahrman when the drove back the dwarven armies through the [[Harrowing Pass]]. Or at least that's what common modern myth says. The hills _are_ rich with iron ore, but the unusual …

  • Abrenoch

    The iron city of Abrenoch has grown fat from the rich iron deposits that can be found throughout the [[Blood Iron Hills]], but are particularly rich in this area. In the hills surrounding the city there are almost a dozen different mines, all pulling iron …

  • Roads of the Empire

    * [[The Causeways]] ** [[Eastern Causeway]] ** [[Northern Causeway | Northern Causeway]] * [[The Highways]] --- _Return to [[Geography]]._

  • Vanellian

    The sprawling pastoral city straddles the [[Rivers of the Empire | Vanellian River]]. The old part of the city lies on the south side of the river and is surrounded by 25-foot thick stone walls. The new city, which has sprung up since the [[Wars of Empire …

  • The Causeways

    The [[Northern Causeway]] and [[Eastern Causeway]] were constructed by the dwarves to make travel through the [[Squalid Marsh]] possible. Aside from periodic *marshling* raids and seasonal repairs, the causeways allow safe and dry travel through the marsh …

  • Rannon's Hill

    _History:_ Named for *Rannon Two-Axe* who, after he retired from fighting in the Warlord's army, became an explorer and eventually a farmer. He discovered, or at least named, the hill where he would build his hut, which would eventually become his family …

  • Leland's Falls

    _Leland’s Falls is a small village situated near the settlement’s namesake (Leland’s Falls) and on the shore of a small lake._ !(media-item-align-center)http://cdn.obsidianportal.com/assets/244788/Leland_s_Falls.jpg(Leland s falls)! --- _Return to …

  • Estin

    The city of Estin is the known far and wide as the most architecturally stunning city in the [[Empire of the Dwarves]]. A little over a century ago, Estin was a bland fishing town struggling to prevent its best and brightest from moving to [[Feneris]] to …

  • Feylin

    Feylin is a picturesque mountain city renowned for the bardic [[Feylin College]]. The city is built on top of the ruins of a city from the days of the [[Elven Magocracy]], which had itself been know as a city of learning and contemplation. [[Caravan …

  • Silverbridge

    This was once a simple agrarian [[Wood Elf | wood elf]] community (known as *Flowing Waters*) but due to its prime location (along the road between [[Vanellian]] and [[Lanarell]]) it has started to grow in size and prominence. A century ago the Lord of …

  • Three Willow

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/310006/Three_Willow_-_Golden_Willow.jpg?1395670605(Golden Willow inn)! The ancient town of Three Willow, named for three (long dead) willow trees that were a good omen for founding the town …

  • Cho'rong Mountain

    Cho'rong Mountain is the location of a fortress dating back to the days of the [[Elven Magocracy | Elven Magocracy]]. This fortress is thought to have been the westernmost fortress that the elves ever built. Like many other elven citadels, the fortress …

  • Jarnurist

    Jarnurist is an ancient city, seemingly carved out of an immense solitary boulder (or possibly a small mountain). The city was nigh impregnable and only fell to the dwarves due to their advanced sapping techniques and mining knowledge. So impressed were …

  • Forest Watch

    Forest Watch is an agricultural city that has grown up around an old fort, the [[Forest Watch Fort]]. The original purpose of the fort has never been forgotten, and to this day the people always keep one eye to the forest and one eye to whatever task they …

  • Northwatch

    Northwatch is governed by Count Jarmein Rotwillow. --- _Return to [[Cities of the Empire | Cities of the Empire]]._ _Return to [[Geography]]._

  • Davskyrr

    Davskyrr is a remote city with little to recommend it. It has long been home to the Great Repository of [[Boccob | Boccob]], an ancient library devoted to the Old God of learning that is extremely selective about who it allows in to study their tomes. …

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